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Yundun cocos mobile game mmo source code parsing, cocosmmo

Yundun cocos mobile game mmo source code parsing, cocosmmo Engine: cocos2.x Code: c ++ hybrid lua Game type: mmo Project Structure: Game: where the game starts Gamelogic: Related to sdk access, logon payment statistics, etc. LibFramework: Main c ++ libraries related to this game Uicontrol: Zpack: an open-source packaging file Tool Bytes ------------------------------------------------------------

In-depth Node.js game Server development: MMO RPG development based on Pomelo

In the previous article, we introduced how to use pomelo to build a chat server. In this article, we show you how to use the Pomelo framework to build an MMO RPG server, and analyze its design ideas and implementation methods. In order to help you better understand and use the pomelo framework, Understanding pomelo Framework game development of the basic process, the use of methods and design concepts. In this paper, the game server architecture, jus

The secret to a perfect MMO

shortened. In order to keep the game running for a long time, we should focus on developing the ultimate content of the game in the early development. For example, in the early years of development, "ancient times" began to develop building, naval warfare, urban warfare and other ultimate content. The ultimate content is the most important core of the game, and it is the important factor that determines the length of game life. --The above excerpt from: Song in Beijing: The secret to find

MMO Multiplayer Real-time synchronization problem

In the 2.5D MMO game, characters are rendered in 3D, 2D maps are displayed by 2D, so there are three coordinate systems on the client side:a) 3D coordinate system: all roles and light effects that require 3D rendering are positioned in the coordinate system.b) 2D coordinate system: used to locate and draw fixed 2D map elements, such as turf, road, etc.c) grid coordinate system in 3D coordinates: used to achieve mask, auto pathfinding and some coordina

about how Unity makes MMO

Yesterday to see the next unity of Chengdu Openday, still have a lot of harvest, I have never been interested in such activities, but it seems to be more in the future to participate in a similar activity long insight.The company intends to develop the 3d MMO hand tour, yesterday fun 123 happened to share their approximate process of making 3d MMO optimization, of course, only the model and shader optimizat

MMO Visible Lattice algorithm

Look at the notes, it's clear.Using system;using system.collections.generic;using system.diagnostics;using system.linq;using System.Text;using System.threading.tasks;namespace zonetest{public class zone{public int mid;public float width;public float Height; Public list  MMO Visible Lattice algorithm

Quickly build the MMO Server framework (5) Things About Timer

Timer management is often an optimization hotspot in systems such as MMO servers that need to process a large number of transactions.The simplest round-robin timer implementation is as follows (psudo code ):Class player The only benefit of this design is the simplicity of programming.Disadvantages:When a large number of timers need to be detected increase, the overall performance will seriously decline. Even if you manually add a method that filters o

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo

Kbengine mmo source code (complete Server Source code + resources + complete client source code), kbenginemmo This project is used as a client demo of the kbengine server engine to write and update the kbengine plug-in Library (https://github.com/kbengine/kbengine_unity3d_plugins): * use the git command line and go to the kbengine_unity3d_warring directory for execution: git submodule update -- init * or use TortoiseGit (Select menu): Tortoi

Two of the most important positions in Massively Multiplayer Online mmo rpg games

Two of the most important positions in Massively Multiplayer Online mmo rpg games According to my recent participation and completion of the launch project, the two positions are, 1. Numerical Planning 2. Network Protocol designer Why? A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares to play? Spend a lot of time Directly causing no one in the game A good number of games,

Kbengine MMO Source code (full server source + Resources + Full client source)

click the Editor Run button, if no accident should be able to log into the game into the scene. Export Webplayer Project: Unity3d file->build settings->scenes in Build select Scenes/go.unity->platform Select Web Player-> Build. Running games in Browser: Web server deployment folder structure: -(server root) -streamingassets ( Create Assetbundles generated folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressfram

Kbengine MMO Source code (full server source + Resources + Full client source)

folder) -UI (UI folder under assets can be copied directly) -crossdomain.xml -initlogo.png -initprogressbar.png -initprogressframe.png -index.html -unity3d.unity3d (Files generated at Unity3d compile time) -unity3d.html (Files generated at Unity3d compile time) 1. Start Kbengine Server http://www.kbengine.org/docs/installation.html2. browser access to localhost if not clear please download compile packaged demo, and follow the folder structure to place and see the archive tutoria

Online Game Demo Development Example: Multiplayer RPG (MMO RPG) Demo Development Record (9th article)

Version11 Main content: Viewport, map scrolling, debugging information output Owning part: Client Code address Https://github.com/changjixiong/MMO-RPGGame, how to get the code, refer to how to check out the different versions of code from GitHub with SVN e-mail address: changjixiong@gmail.com This series directory This update, the main increase in the viewport, so that the characters walking, the map will scroll The so-called viewport, is th

"Original test" MongoDB Tens Insert data test (MMO online gaming application)

more than 3 million is a little more time-consuming.While the test is open to read data at the same time in a test phase, which reads the data simultaneously and writes the data, it is not found that this results in a sharp decrease in performance and a slight slowdown.Iv. Related SolutionsLater, asynchronously, I used a thread pool to synchronously perform all the insertions and reads, and found that it was significantly more efficient and did not degrade because of the performance of MongoDB

Hide X-space Personal space under copyright method hide X-space Personal space title Hide X-space Personal Space Management Copyright Method _php Skills

Copyright can be hidden in CSS settings. The file cannot be deleted because it is Zend and is not recommended for deletion. 1. Hide X-space personal space under the copyright method Modify/CSS/SPACE.CSS Locate the following code: /* Footer * * #xspace-footer {text-align:center; margin:1em 0 0 0;} #xspace-footer p {margin:0.3em 0;} #xspace-copyright {font:10px Verdana, Arial, Helvetica, Sans-serif; marg

How to hide the copyright at the bottom of the X-Space personal Space to hide the title of The X-Space personal Space to hide the copyright of personal Space management _ PHP Tutorial

Hide the copyright method under the X-Space personal Space to hide the title of The X-Space personal Space. Found the following code: copyright can be hidden in css. because the file is ZEND, it cannot be deleted and is not recommended to be deleted. 1. how to hide the copyright under the X-

How to hide the copyright at the bottom of an X-Space personal Space to hide the title of an X-Space personal Space

Hide the copyright method under the X-Space personal Space to hide the title of The X-Space personal Space. the file cannot be deleted because it is ZEND. We do not recommend that you delete it. 1. how to hide the copyright under the X-Space personal

How to hide the copyright at the bottom of an X-Space personal Space to hide the title of an X-Space personal Space

Copyright can be hidden in css. the file cannot be deleted because it is ZEND, and it is not recommended to delete the file. 1. How to hide the copyright under the X-Space personal Space Modify/css/space.css and find the following code: /* Footer */# Xspace-footer {text-align: center; margin: 1em 0 0 0 ;}# Xspace-footer p {margin: 0.3em 0 ;}# Xspace-copyright {font: 10px Verdana, Arial, Helvetica, sans-ser

"Go" address space, kernel space, IO address space

http://blog.csdn.net/wuxinke_blog/article/details/8769131Is there a series of questions that are troubling you: what is the scope of the address space in which the user program compiles the connection? What is the scope of the kernel post-compilation address space? What is the address space for I/O to access the peripherals?Answer the first question first. The mo

Quickly construct the MMO Server framework (7) High concurrency TCP network framework

It took more than a week to test the TCP-based high-concurrency connection network architecture. Objective: To use multiple threads to distribute network connections, data packet compression/decompression, encryption/decryption, and other

Quickly build the MMO Server framework (2) Network: Select boost Library

It seems that there are no online game servers on the Earth that do not support the internet. The following articlesArticleWe will try to use the boost library to implement network-related functions of the server.Alternative libraries include ace

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